AI Insights · Timothy · April 2022
Top 5 Shoot'em Up Games Performance in Belgium - Q1 2022
Explore the performance of the top 5 Shoot'em Up games on a unified platform in Belgium during the first quarter of 2022, with data insights from Sensor Tower.
In the first quarter of 2022, the top 5 Shoot'em Up games in Belgium showcased varied performance trends across downloads, revenue, and active users. Here's a detailed look at how each game fared, according to Sensor Tower data.
1945 - Airplane shooting game from ONESOFT GLOBAL PTE. LTD. saw fluctuating weekly revenue, peaking at around $2.6K in late December and experiencing a low of approximately $888 in the week of March 21. Weekly downloads were relatively stable, with a slight dip towards the end of the quarter, from 3.9K in late December to 2.9K in the last week of March. The game's weekly active users hovered around 17K, showing a minor decline from 18.5K in mid-February to 17K by the end of March.
Galaxy Attack: Space Shooter by RocketAds Ltd experienced a notable increase in weekly revenue, peaking at approximately $1.7K in mid-March. Weekly downloads decreased from 3K in early January to about 1.2K by the end of March. The game's weekly active users also saw a downward trend, from 16.4K in early January to 11.5K in the last week of March.
Galaxy Attack: Alien Shooter from ABI GLOBAL LTD. had a varied revenue pattern, peaking at around $2.2K in late February and dropping to about $845 in the week of March 21. Weekly downloads saw a peak of 2.2K in early January and a low of 1.4K in mid-March. The game's weekly active users remained relatively stable, averaging around 14K to 15K throughout the quarter.
Galaxiga - Classic 80s Arcade, another title from ONESOFT GLOBAL PTE. LTD., showed modest revenue, with a peak of $398 in the last week of March. Weekly downloads fluctuated, starting at 1.5K in late December and ending at around 1.2K in late March. The game's weekly active users maintained a steady range, averaging approximately 3.5K throughout the quarter.
Finally, Archero by HABBY exhibited strong weekly revenue, reaching around $4.9K in late December and experiencing fluctuations, with a low of approximately $1.4K in mid-January. Weekly downloads showed a slight increase in mid-February, peaking at 1.5K, and then stabilizing around 1K by the end of March. The game's weekly active users were relatively stable, averaging around 11K to 12K throughout the quarter.
For more detailed insights into the performance of these games, visit Sensor Tower.